![]() Nothing is overwritten, just not included as part of the virtual folder when the game runs. MO2 makes a virtual data/ folder, and uses the priorities you assign mods in the interface to determine which mod will "win" when files conflict from one mod to the next. It also makes it harder to uninstall mods as you need to manually delete mods and rewrite any files that mod had overwritten. FOMM installs everything into a physical data/ folder, so depending on the order in which you install things, files will wind up being overwritten, which can possibly result in problems. ![]() I used to use FOMM, but you have to manually handle mods overwriting each other.
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